Weapons

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CyanoBot fights by cycling through all configured weapons as soon as they become available. A weapon can be reused after its cast time, and cool down time (some also have duration) has passed. Weapons that don't need a cool down time (eg. Normal Attack) can be configured with 0 cooldown, so they are reused right away.

 

You can configure weapons and their cast and cooldown timings on any slots in the "Fight" tab, with the exception of those reserved for crafting skills and for passports.

 

weapon_slots

 

You must match the positioning of your weapons in Archlord.

 

arch_weapons

 

To retrieve the cooldown and cast time of a weapon, check out the weapon's properties in Archlord (hover your mouse cursor over it). Set slightly higher values in CyanoBot for each one (i.e. +1).

 

weapon_props